1

Тема: Обновления ИК

06.06.14

  • Обновлен Remain in Motion до 1.1.6

02.06.14

  • Обновлен OpenComputers до 1.2.12

  • Обновлен OpenComponents 40 сборки

27.05.14

  • Обновлен OpenComputers до 1.2.11

[spoiler=Changelog]

  • Added a sanity check to the class transformer to avoid crashes in certain cases (if parent classes of classes implementing SimpleComponent mark certain methods as final, specifically). This fixes a crash when OC is used together with the latest version of DragonAPI, for example.

  • Improved fill rate computations of screens and using it to determine whether to render at all, improving frame rate for empty screens (e.g. powered-down computer but non-powered-down screen).

  • Fixed another minor issue in the class transformer.

  • Fixed error in filesystem module in case the ROM was unmounted but nothing else mounted to /.

  • Fixed a glitch that could cause players to get stuck on cables.

[/spoiler]

22.05.14

  • Добавлены блоки для нарезки в микроблоки

20.05.14

  • Удален ComputerCraft

  • Отключены ГТ рецепты у OpenComputers

  • Обновлен OpenComputers до 1.2.10

[spoiler=Changelog]

  • Added 'note' API for easier interaction with computer speaker (thanks Vexatos).

  • Fixed issues caused by TMI messing with base classes.

  • Fixed some typos and minor bugs.

[/spoiler]

18.05.14

  • Обновлены:

    • Chisel до 1.5.2

    • ComputerCraft до 1.63

    • Dimensional Anchor до 57.1.96

    • Forestry до 2.3.1.1

    • ProjectRed до 4.3.7.32

  • Redstone in Motion заменен на Remain In Motion

  • Добавлен OpenComputers

  • Возвращен ExtraCells

09.03.14

  • Исправлен крафт Нано-шлема, Иридиевого бура, Электрического джетпака и Трансформатора СН

08.03.14

  • Обновлены:

    • CodeChickenCore до 0.9.0.9

    • ExtraPeripherals до 0.1.1b

  • Обновлен CompactWindmills до 1.0.3.0

[spoiler=Changelog]

  • Moved to better GUI.

  • Fixed bug with durability of rotors being calculated wrong.

  • Nerfed Carbon Rotor.

[/spoiler]

  • Обновлен Gravitation Suite до 1.9.9a

[spoiler=Changelog]

  • Fixed all electric recipes

  • Added torch place by Advanced Diamond Drill rightclick (like as Diamond Drill)

  • Added 2 modes in Advanced Chainsaw (Normal and No shears) like as normal Chainsaw

  • Fixed crash on shears in Advanced Chainsaw

[/spoiler]

  • Обновлен Advanced Solar Panels до 3.4.7

[spoiler=Changelog]

  • Fixed all electric recipes

[/spoiler]

  • Обновлен ProjectRed до 4.3.2.26

[spoiler=Changelog]

  • CHANGE: Made volcanoes slightly more rare

  • CHANGE: Crafting pipes can craft multiple items

  • FIX: Backpack slots being locked

  • FIX: Framed alloy wire connection bug

  • FIX: Strange tree growth

  • FIX: Routing FX

  • FIX: Rare lamp render crash when teleporting

  • FIX: Backpacks resetting anvil name

  • FIX: Recipe mirroring

[/spoiler]

27.02.14

  • Обновлены:

    • IC2 до 397 сборки

    • GregTech с 4.07v до 4.08s

    • CodeChickenCore до 0.9.0.8

    • CodeChickenLib до 1.0.0.62

    • immibis core до 57.1.94

    • Dimensional Anchor до 57.1.95

    • EnderStorage до 1.4.3.6

    • ForgeMultipart до 250 сборки

    • NEI Addons до 1.10.4.64

    • NotEnoughItems до 1.6.1.9

    • OptiFine 1.6.4 до D1

    • Railcraft до 8.4.0.0

    • WR-CBE до 1.4.0.7

  • Возвращены /home и /call

26.01.14

  • Обновлен IC2 до 377 сборки

  • Обновлен GregTech до 4.07v

[spoiler=Changelog]
4.07v

  • Added Tool Heads for the most important Tools. (No new Tool System as of now)

  • The Assemblers can put Toolheads and Sticks/Rods together to get the vanilly Tool.

  • Some Toolheads are unobtainable as of now, like the Diamond ones for example.

  • Extruders now only accept Ingots as primary Input. Plates and other things are no longer possible because of Lag.

  • Fixed a ton of Bugs.

4.07u

  • Fixed a few bugs. (Main one being small dust piles not crafting back into normal dusts)

  • Added Input and Output Bus for my Multiblocks. They are almost identical to the Input and Output Hatches, but they can store up to 9 Items and have no Fluid interaction. Currently only the output Bus is somewhat useful when having a Thermal Boiler.

  • Hidden all Items which are having to do with Ore Processing from NEI and Creative. You can disable that hiding using the Config.

  • But I won't do that for any of the unused Materials so don't suggest that.

[/spoiler]

25.01.14

07.01.14

  • Возвращены:

    • Dimensional Anchors

    • Advanced Solar Panels

  • Обновлены:

    • ForgeMultipart до 233 сборки

    • Immibis Core до 57.1.91

    • IronChest до 674 сборки

    • NEI Addons до 1.9.4.r51

    • OptiFine до C8

    • GregTech с 4.05s до 4.07g

  • Обновлен Applied Energistics до rv14.finale3

[spoiler=Changelog]

  • Fixed strange RotaryCraft Power Issue.

  • Fixed issue wih tools charging in Energeic Infuser.

[/spoiler]

  • Обновлен IC2 до 354 сборки

[spoiler=Changelog]

  • Added compatibility for Plutonium Ingots in MOX and RTG Recipes

  • Added compatibility for Uranium Ingots in Reactor Component Recipes as replacement for U238

  • Fixed Obsidian Dust Recipe

  • Changed Bronze to 3+1=4

  • Fixed electric Tools not recharging from batpack on Rightclick

  • Fixed Chainsaw aswell

  • Fixed Parts of the Recipe System, because Output ItemStacks have to be copied

  • Made Energium Dust 9 times cheaper and Energy Crystals 9 times more expensive (so it stays the same) and made Glass Fibers about 1/9 cheaper (energium wise) at the cost of 4 times more Silver

  • Added a few useful Recipes to the Extractor and fixed a Macerator Recipe

  • Added: Energy Crystals can now be macerated to get the Energium back

[/spoiler]

  • Обновлен ProjectRed до 4.2.2.19

[spoiler=Changelog]
4.2.2.18

  • ADDED: Extension pipe

  • ADDED: Config option for backpack blacklist

  • ADDED: Routing chip upgrades

  • ADDED: Link/unlink router effects

  • FIX: Redstone propagation bug on certain surfaces

  • FIX: Crash when placing lamps under bedrock

4.2.1.16

  • ADDED: Upgrade system for routing chips

  • CHANGE: Optimized lamp halo render

  • CHANGE: Buttons can be inverted with shift-right-click

  • FIX: Stone walls torch placement

  • FIX: Timers getting stuck on world time shifts

  • FIX: Crash with pipes in unloaded chunks

  • FIX: Gui textures

[/spoiler]

  • Обновлен Railcraft до 8.3.2.0

[spoiler=Changelog]

  • CHANGE: Energy Detectors now use Tin Plates instead of Tin Ingots.

  • CHANGE: Minor tweak to Boiler fuel use code to fix some weird math when using non-standard config settings.

  • FIX: Fixed a dupe bug with copying Routing Tables.

  • FIX: Catch and handle network sync errors caused by corrupted TileEntities.

  • FIX: Feed Station no longer crashes when feeding Wolves.

  • FIX: Fixed an infinite loop that could occur if you place certain tracks in odd configurations.

[/spoiler]

18.12.13

  • Дообновлен ProjectRed

  • Откат карты до 17.12.13 из-за неправильного обновления sad

18.12.13

  • Optifine HD_U_C7

[spoiler=ChangeLog]

  • added option Faster Math

  • uses smaller lookup table which better fits in the L1 CPU cache

[/spoiler]

  • NotEnoughItems 1.6.1.8

  • ForgeMultipart 1.0.0.220

  • Railcraft 8.3.1.0

[spoiler=ChangeLog]

  • NEW: Add Stone Lamps.

  • NEW: Added MultiPart support for Bricks/Cubes/Glass.

  • NEW: Add Creosote Block varients of Stairs and Slabs.

  • NEW: Tagged a bunch more stuff with Thaumcraft Aspects.

  • CHANGE: Reworked Boiler math to eliminate heat-up costs. https://dl.dropboxusercontent.com/u/385 … hanges.txt

  • CHANGE: Unified and standardized all Steam production code in all devices.

  • CHANGE: Fuel adjustments: Blaze Rods 800->1000, Coal 3200->1600, Coke 6400->3200, Coke Block 57600->28800 (fixes Short overflow issues with furnaces).

  • CHANGE: Reduce Coke Oven cook time: 3000 -> 1800

  • CHANGE: Turbine Guage is now a TESR. (Renderer provided by Player)

  • CHANGE: You can now specify a side for the Dismount Track to dismount on.

  • CHANGE: Reduce chance of Firestone breaking.

  • CONFIG: Added option to set the output of the Creosote Torch Recipe.

  • CONFIG: Added multiplier for Fuel to Steam Conversion values.

  • CONFIG: Move Fluid configs from World Gen to Fluids where are supposed to be.

  • FIX: Register all missing Items with FML for 1.7. You MUST install this version or newer before upgrading a world from 1.6->1.7.

  • FIX: Add some more error checking and handling to the Routing Logic to prevent possible crashes on malformed syntax.

  • FIX: Carts can't collide when dead, fixes some issues with Nether Portals.

  • FIX: Various minor performance tweaks to Boilers, Rolling Machines, etc...

  • FIX: Fix stack overflows and faulty counting in Train Detector.

  • FIX: Firestone heating bonuses are no longer applied to the cooldown process, only heatup. Oops.

  • FIX: Firestone Ore, Raw Firestone, etc... are all immune to fire and lava now.

  • FIX: Firestone should not randomly vanish anymore.

  • FIX: Firestone no longer crashes the Tunnel Bore.

  • FIX: Fix lighting on cart contents rendering in dark places.

  • FIX: Fixed Tank Cart uncrafting recipe returning wrong items.

  • API: IPostConnection was modified somewhat, in a hopefully non-critical manner.

  • FIX: Gift Cart should no longer render as TNT.

[/spoiler]

  • NEIPlugins 1.1.0.6

  • NEIAddons 1.9.3.r47

  • IronChest 5.4.1.649

  • forestry-A-2.3.1.0

[spoiler=ChangeLog]

  • Added: Loot chest spawns in Villager homes. You may find (somewhat) useful Forestry items in them!

  • Bugfix: Apiarist Backpacks now properly save their contents when flipping pages preventing dupes/missing items.

  • Bugfix: Languages other than en_US should now work properly.

  • Bugfix: Worktable should now orient correctly (CovertJaguar)

  • Bugfix: All Items are now registered with FML, you must install this version or newer before upgrading your world to 1.7. (CovertJaguar)

  • Change: Working around Forge problem that prevents the crafting of Forestry's wooden slabs & stairs.

  • Change: Railcraft integration for Ethanol has been moved into Railcraft configs. (CovertJaguar)

  • API: Adding package-info to API to use the new protection in Forge

  • API: Exposing 2 villager IDs and the naturalist chest gen hook key via IForestryConstants.

[/spoiler]

  • ComputerCraft 1.58

[spoiler=ChangeLog]

  • Fixed a long standing bug where turtles could lose their identity

  • Fixed use of deprecated code, ensuring mod compatibility with the latest versions of Minecraft Forge and world compatibility with future versions of Minecraft

[/spoiler]

  • IC2NuclearControl 1.6.2e

  • chisel 1.5.0

  • Applied Energistics rv14

[spoiler=ChangeLog]

  • Energy Cell is now placeable in world - Pic

  • Energy Cells connect to ME Networks, and contribute to total energy storage.

  • Power Added to the network after the controller is full wil be stored in energy cells.

  • As powered is drained from the network it will drain from energy cells first.

  • Networks now have a short boot time based on network size varies from 0.5 seconds to 3 seconds.

  • Booting status is visible via the terminals / monitors as a spinning circle while the network is booting.

  • During the boot phase buses, and crafting are Paused, and resume work booting is complete.

  • Placing Networkable blocks now reset networks only when the connections of that network acctually change.

  • Disassembling an Energy Cell with a wrench drops an item with a charge. - Pic

  • Added Spacial Pylons - Video

  • Spacial Pylons form a "MB Pylon" when 2 or more are strung together in a row.

  • All Spacial Pylons on a network must form the outer box of a region of space, this reagion can be any size.

  • All Spacial Pylons on a network must be in the "Walls" of the space box, or they report a red status of invalid.

  • Added P2P Tunnel

  • Tunnel can be attuned to carry diffrent payloads, by clicking on it with certain items.

  • Tunnels can be configured using the Bus Memory card, which allows you to select your input, and outputs.

  • Tunnels can be attuned for Items, this connects to inventories, and pipes. ( flat cost 2.0ae/t )

  • Tunnels can be attuned for redstone, this caries redstone signals from point to points ( flat cost 0.5ae/t )

  • Tunnels can be attuned for BC Power, input -> outputs ( 0.5ae/t + 5% MJ/t at the hosting controller )

  • Tunnels can be attuned for IC2 Power, input -> outputs ( 0.5ae/t + 5% EU/t at the hosting controller )

  • Tunnels can be attuned for Liquids, transport liquids from an input to many outputs ( flat 2.0 ae/t )

  • Added Certus Quartz Pillars

  • Added Certus Quartz Chisled Blocks

  • Added Spatial IO Port

  • Added New Storage Cell API Method for optional storage cells.

  • Crafting jobs are no longer lost when the network is reset.

  • Enhanced Power API for large drains.

  • Controller now has a fixed storage of 10,000 AE instead of using a dynamicly sized battery.

  • Controller now displays the total networked power storage.

  • Middle Clicking a craftable item with any quantity in the terminal will now open the crafting gui.

  • Fixed an API issue for NBT Tags.

  • Now uses the UE BC Ratio to convert UE to AE.

  • Finale - Added Support For RF Power ( TE's New Power System. )

  • Finale2 - Blacklists on Storage Buses now Save.

[/spoiler]

  • ProjectRed 4.2.0.14

[spoiler=ChangeLog]

  • ADDED: Version checker

  • ADDED: Option to turn off light halos

  • CHANGE: Lights use torch placement rules

  • CHANGE: Stained trees can only generate in overworld (too OP)

  • FIX: Stained leaf decay

  • FIX: Flatland generation

  • FIX: Ore recipe for tools

  • ADDED: ProjectRed: Mechanical package (beta)

  • ADDED: Item routing system (beta)

  • FIX: Version Checker spam

[/spoiler]

  • IndustrialCraft 2.0.333

[spoiler=ChangeLog]

  • partial plasma launcher implementation

  • some basic source+sink improvements

  • fix rejecting some fluid containers

  • transformer: clear internal energy buffer when being rotated or the redstone setting changes

  • more work on the plasma launcher

  • fix machine manager conflict message

  • (hopefully) fix losing initial te updates (rotation etc.) in smp when blocks are placed by another player

  • Added colored CFoam Wall Blocks to Creative Menu

  • try to fix machine inventories being erased, may cause dupe bugs

  • merge bottler code with InvSlotConsumableLiquid

  • disable machine explosions until the energy net is capable of simulating the voltage properly

  • Refresh Lang File

  • Fixed finally the "tiny" and "small" Dust Problem in the Lang File

  • Fixed Canner not accepting OreDict Input.

  • Deprecated the Refined Iron Ingot entirely. Any API or OreDictionary call will result in a regular Iron Ingot.

  • Add Advanced Miner (for Beta Testing no ingame Recipe, use NEI or Creative)

  • fix the recycler recipe manager returning inconsistent results

  • implement recipe mirroring, much faster matching

  • Fixed the one Pixel Offset of the Industrial Diamond compared to all other Diamond alike Items. OCD!!!

  • Fixed a refined Iron Recipe and added 4 Glowstone Dust => Glowstone Block Recipe to the Compressor.

  • Added a bit of sanity to the Plantball Maceration Recipe.

  • Added additional Recipes for Compressed Plantballs.

  • Fixed some Issues for people who are not copying their Output ItemStacks.

  • Doubled needed amount of Seeds (only Seeds) for Plantballs.

  • Added a few useful Recipes to the Compressor and the Extractor.

  • Added 2 additional convenience Recipes to compress Bricks (regualar and nether) into their Brick Blocks.

  • fix coal->diamond recipe

  • Fixed the "Rubber Tree Racism". Rubber Trees are Tree too, meaning their Leaves and Saplings are no longer considered "special" or "different", even though they are 100% equivalent (in Recipes which require regular ones).

  • add AdvMiner Recipe

[/spoiler]

  • GregTech 4.05s

[spoiler=ChangeLog]

  • Fixed that Tin Cell Math Bug, and removed that old Tin Cell per 4 Tin Config since it caused the Math to happen. 1 Tin Cell = 2 Plates, that is still better than 3 Iron for 1 Bucket.

  • Fixed a Conveyor Cover Bug pointed out by mistaqur.

  • Fixed Unification of Crafting Recipes being problematic at Invalid ItemStacks.

  • Fixed the exploit of Iron Bars back to more Iron than needed to craft in the Alloy Smelter

  • Fixed a Bug regarding Crafting Unification, when Mods use OreDict Items as Output for Recipes without copying them before (what now gives you an Error Log Message).

  • Cells should now work with the Liquid Transposer as I moved that to the @Init Phase.

  • Tried to fix the Quartz Issue. I think I've fixed it.

  • Fixed some Unification derp-ups, due to reversed order of Pre-Unification.

  • Fixed Netherrack/Endstone/Granite Recipes of the IGrinder.

  • Fixed dupe glitch involving setting the output hatch to Items or Items and liquids with the Gas Turbine giving double Empty Cells.

  • Added seperate Configs for Rock Crusher and Macerator.

  • Blacklisted all Ore Blocks from unification. Who's going to let more than one kind of the same Copper Ore generate anyways.

  • Due to popular demand (and an idea Greg got through watching Bakerman), Item Pipes now accept Items in the amount they can transfer (you can insert 8 Items into a single large Electrum Pipe and they will all get transferred)

  • Fixed the ClassCast I used to get the Block from an ItemStack.

  • Nerfed the throughput of all Item Pipes by 50% (Small Brass has now only 1 Item/sec)

  • Added Platinum Item Pipe with 100% more throughput than the Electrum variants to keep the 8 Items/sec Bandwidth.

  • Added Filters and Type Filters.

  • Added Alloysmelter and Blastfurnace Recipes, which accept 4 small Dusts like they do with one large Dust (same for 9 tiny Dust) to smelt them. Just a very useful convenience Recipe.

  • Added the "Drop" Icon to the Redstone Display.

  • Fixed some visual Issues with the Filter.

  • Nerfed the Fuel Values for Ethanol, Biomass, Oil, Fuel and Nitro-Fuel and adjusted their Distillation Tower Recipes (also added some byproducts for Biomass).

  • Added a surprise Block. (The Digital Tank)

  • Fixed the Bug with Thermal Boiler item output

  • Added 2 new Icons to the Redstone Display.

  • Fixed Automatic machines not working

  • Added electric Screwdriver and Tungstensteel Screwdriver.

  • Changed some things in Gregtech Item API, please report any accidentally wrong Items, because I changed from an Index System to an Enum based one.

[/spoiler]

19.11.13

  • Обновлен GregTech до 4.04z(был 4.04m)

17.11.13

  • Удален Mystcraft

13.11.13

  • Поставлен Mystcraft

12.11.13

  • Даунгрейд GregTech до 4.04m

11.11.13

  • Обновлены:

    • Chisel до 1.4.11

    • Forestry до 2.3.0.7

    • IC2 до 299 сборки

    • NEI addons до 1.9.2.r44

    • NEIPlugins до 1.1.0.4

    • Railcraft до 8.2.0.0

    • GregTech до 4.04u

29.10.13

  • Переход на 1.6.4

  • Удален Advanced Solar Panels (временно)

  • Обновлены:

    • Immibis Core до 57.1.1

    • Dimensional Anchors до 57.0.0

    • IronChest

    • Macro / Keybind Mod до 0.9.11

    • WorldEdit CUI

    • CodeChickenCore до 0.9.0.6

    • Not Enough Items (NEI) до 1.6.1.5

    • Ender Storage до EnderStorage 1.4.3.5

    • Wireless Redstone Chicken Bones Edition (WR-CBE) до 1.4.0.6

    • Forestry до 2.3.0.6

    • NEI plugins до 1.1.0.3

    • NEI Addons до 1.9.1

    • ForgeMultipart до 193 сборки

    • ReiMinimap

    • OptiFine

    • ProjectRed до 4.0.5.12

    • Redstone In Motion до 2.3.0.0

    • TtyhMod до 1.0.5

  • Обновлен ComputerCraft до 1.57

[spoiler=Changelog]

  • Ported to Minecraft 1.6.4

  • Added two new Treasure Disks: Conway’s Game of Life by vilsol and Protector by fredthead

  • Fixed a very nasty item duplication bug.

[/spoiler]

  • Обновлен IC2 до 281 сборки

[spoiler=Changelog]

  • Added: Way to set Ejectors to "use first possible Side" after they have been set once.

  • add iridium drill

  • add Sulfur from Gunpowder (Extractor)

  • increase nano/quantum suit charge rate, move nano to t3, rebalance energy per damage

  • add Output info to Generator

  • add T.Centrifuge  function (Redstone for preheat)

  • Added crushed and purified Ores to the OreDict under two new Prefixes. Not the same ones as Factoryzation, because we agreed that its Ore Processing is too magic for us.

  • Фиксы

[/spoiler]

  • Обновлен GregTech до 4.04m

[spoiler=Changelog]

  • Fixed Sawmill Slots.

  • Ignoring TContruct Stuff in the OreDictionary

  • Added a bunch of new Materials and Prefixes to the Lists, thanks to JZTech.

  • Fixed Pyrite Ore Smelting.

[/spoiler]

  • Обновлен GraviSuite до 1.9.8

[spoiler=Changelog]

  • Fixed bug with discharge at GraviChestPlate and UltimateLappack

  • Changed balance of Items:

    • AdvLapPack, advJetPack and AdvNanoChestPlate 1 000 000 eu -> 3 000 000 eu

    • UltimateLappack and GraviChestPlate 10 000 000 eu -> 30 000 000 eu

    • Vajra - 1 000 000 eu -> 3 000 000 eu

    • GraviTool - 100 000 eu -> 300 000 eu

    • AdvDDrill, AdvChainSaw 15 000 eu -> 45 000 eu

[/spoiler]

  • Обновлен RailCraft до 8.1.0.0

[spoiler=Changelog]

  • Added Emblems, crafted at the Engraving Bench. Emblems can be put on Locomotives, Metal Posts and Item Frames.

  • Emblems are collectibles that you can acquire by finding "Unlock" codes which will be released periodically on the blog/youtube/twitter/etc...

  • Added Firestone, the perfect heat source. Find the Ore, refine it, and toss it into any lake of Lava to charge it. Heats Boilers 40x faster!

  • Added Redstone conditional to Routing Logic: "Redstone=true". Triggers on redstone input to routing block.

  • Added Nether Brick based Brick Theme. Cook Nether Brick blocks in a Furnace.

  • Couple/Decouple Tracks merged into single Coupler Track, hit with Crowbar to switch modes. Recipe now requires two crowbars. Existing tracks should be converted automatically.

  • Added option for debug print statements for Cart Linking to track why links are broken.

  • Periodic Signal Block validation check should load unloaded chunks while its checking to prevent false positives. Increased validation interval.

  • Anchor Cart will no longer happily give away their fuel to attached Chest Carts.

  • Routing Track drops inventory when broken.

  • Potential fix for Train Lockdown track grabbing the middle of trains on chunk load.

  • Some of the Rock Crusher recipes weren't matching item damage correctly.

  • Fixed NPE in Undercutter.

  • Switches should write all state information to NBT now, resulting in fewer instances of split trains on restart.

  • Routing should ignore carts in the middle of the Train now.

  • Suspended Signals should render correctly again.

  • Linking should be more tolerant of "dead" carts, resulting in fewer random disconnects. Portal traversal might even be possible, but its untested.

  • Tweaked Lockdown type tracks to hopefully be less likely to break Trains apart.

  • Tuners and Surveyors now inhibit block activation when used.

  • Fixed issues with some textures on Posts/Concrete.

  • Signal Boxes should no longer render as breaking in the inventory.

  • Controller Boxes now properly accept redstone signals from non-dust sources.

  • Fixed Posts being painted the opposite color of the brush.

  • Some tweaks to Steam Turbines that might fix some oddness with wires.

  • Multi-Block Structures should be more forgiving of invalid states, items will only drop if you break the block containing them.

  • Fixed alternate track recipe crash.

  • Fixed possible Tank Gauge Tooltip crash.

  • Undercutter will now only replace any block if both pattern slots are empty.

  • Villager Detector should inform the client of what mode its in.

  • Wye Tracks switches textures properly again.

[/spoiler]

  • Обновлен Chisel до 1.4.9

[spoiler=Changelog]

  • Snakestone drops fixed

  • Carpets can't be chiseled anymore

[/spoiler]

06.10.13

  • Обновлен Applied Energistics до rv13.c

  • Обновлен CompactWindmills до 1.0.2.2

  • Обновлен Forestry до 2.3.0.2

  • Обновлен Advanced Solar Panels до 3.3.10

  • Обновлен NotEnoughItems до 1.6.1.4

  • Обновлен IC2 до 244 сборки

[spoiler=Changelog]

  • Add Upgrade System to Replicator

  • add FluidEjectorUpgrade

  • Maschine Textur Update

  • add SemifluidGenerator can use:  BC Oil,BC Fuel, forestry Biomass, forestry ethanol

  • add 18  new Recipes to Scanner ( all mining  Stuff like Ores, Redstone, Diamonts,...)

  • Фиксы, много фиксов.

[/spoiler]

  • Обновлен GregTech до 4.04l

[spoiler=Changelog]
4.04l

  • Fixed Centrifuge giving twice as much Materials in some occassions.

  • Added Tiny Pile Versions of every GT Dust (the 1/9 ones).

  • Finally added Iridium Dust.

4.04k

  • Added Config for the change of Scrap from Scrapboxing. The larger the Config the larger the weight of the Scrapchance.

  • Added Config to determine the despawn time of Items, default 6000 (5 Minutes) and that Config works only on Items which have the standard unmodified despawn time of 6000.

4.04j

  • Fixed a bunch of Bugs.

  • Added special Container Item Handling for the two Workbenches and the Autocrafting Table, so that they now empty the Cells instead of destroying them and similar. That also somewhat hackfixed the Wirecutter and the Forgehammer Problem for all 3.

  • Fixed overriding Macerator Outputs for Ores with the GT or IC² variant, what would have made Addon added crushed Ores impossible. Now it overrides an Ore Recipe only if the Output would be a regular Dust.

  • OreDictUnification is a bit more "aggressive" now, as it unificates your Inventory (Can be disabled in Config), and it also Unificates everything what is entering a GT Block.

4.04i

  • Changed a bunch of Internals, to make Ore Handling, such as grinding much more universal. Some byproducts have changed slightly, but the most important ones stay the same.

  • Added a ton of random Items, such as Bolts, Screws, Rounds and Lenses.

  • Mining Lasers now need a Red Lense instead of a Ruby (Red as in, you need to put any Red Gem Plate into the Lathe to get the Lense of that Color).

  • Added Colors (the 16 Minecraft Colors) as attribute to the Material Dictionary, so that almost every Material has a predefined Color, what is mainly used to determine things like Lense Color.

  • Added Red and Yellow Garnet Blocks and Plates.

  • Added dirty Dusts, which can be centrifuged into one of the Byproducts of that Material (if it has a Byproduct, if not, then it just cleans the Dust). Dirty Dust processing will be changed, but centrifuging it will always be possible, just the Outputs might change slightly.

4.04h

  • Fixed some Recipe Problems.

4.04g

  • Got the Load time down to 31 seconds on my Mod Setup. It was 60 Seconds before.

  • Fixed a not-so-critical Bug mentioned by retep.

4.04f

  • Decreased my own load time from 60 seconds to 53 seconds by buffering the addition of Crafting Recipes, so that the Recipe Scanner doesn't have to scan Recipes which are definetly not needed to be scanned.

  • Fixed 1 Hydrogen Cell + 1 Air Cell = 5 Water Cell. Forgot to make it 4 Hydrogen Cells after I copypasted... I give 3 Tin Cells to everyone who has found that Bug.

4.04e

  • Fixed a ton of Bugs. Don't ask which ones, I don't remember Bugs myself as I am done with them.

4.04d

  • Changed a bunch of OreDict Handling. That includes the handling of wrongly registered Items, and mentioning those in the Log. In case such Item happens to be in your Log, please tell that to the Owner of said Item and not me. It even tells what OreDict Name one could choose instead, to make it more valid, and if that isnt a Service then I don't know. Unknown Thingies and Materials are ofcourse still being detected, and I ofcourse still want you to report things like that to me. I just dont want you to report the wrongly registered Items.

  • Fixed Cell Metadata Issue.

4.04c

  • Fixed a ton of Bugs. Nothing really important.

4.04b

  • Added Black Granite. You can find Tungstate, Sheldonite and Iridium Ore in it in reasonable quantities. The Granite is so hard, that you need Diamond Level to break it, and it is TNT Proof, so forget about that. Diamond Jackhammers can break it quite fast, even when harder stone is enabled. The Granite has 3 times more hardness than "whatever" hardness Stone has, so it directly depends on the Harderstone Config (or similar Configs of other Mods).

  • Added Red Granite. You can find Tetrahedrite, Sphalerite and Cinnabar Ore in it. Like Black Granite, I ofcourse added the decorational variants of this Block as well and made them spawnproof (Cobble and mossy Cobble variants are NOT spawnproof).

  • Added BoP RedRock finally to the Macerator, and fixed some Underground Biomes Stuff as well.

  • Fixed the crushed Ores mentioned above.

  • Fixed NEI Spam in conjunction with mistaqurs NEI Plugins.
    -The "crushed Ores mentioned above" refers to a bug wherein Macerated Ore blocks were returning Dusts of themselves, rather than Crushed Ores of themselves.

4.04a

  • Added the Material Dictionary, which is a very large List of Materials, which I know of with all their Stats, Values and Chemical compounds behind them, as well as a Periodic "List" of Elements, which includes pretty much all Elements up to Nr. 118 (including Antimatter counterparts), it also includes Neutronium and Magic (Well, a very undefinable Element, but it is there).

  • Optimized many of the OreDictionary related Functions at startup.

  • Changed almost every Electrolyzer and Centrifuge Recipe.

  • Added Alloysmelter Recipes for Dust+Ingot, Ingot+Dust and Dust+Dust.

  • Improved Recipe Handling by letting it use OreDictUnification. That way all the Recipes should now have just one instance even if there are 3 or 4 kinds of the same Dust out there. I also adjusted the GT internal NEI Plugin to make use of it.

  • Added Kanthal, Nichrome and Cupronickel Ingots/Dusts, which have to go through the Wiremill to create the Coils instead of the Rolling Machine.

  • Fixed a bunch of other Bugs.

  • Ninja Update - Added code to detect items/blocks set out of their range (out of bounds exception), and say which mods the items/blocks come from

[/spoiler]

  • Обновлен Redstone In Motion до 2.2.0.0

[spoiler=Changelog]

  • names of platform and support carriages are now swapped to make them more intuitive

  • entities (players, animals, minecarts, loose items, etc.) are now translocated along with carriages

  • template carriages can now be re-patterned without breaking them

  • added support for newest ComputerCraft API

[/spoiler]

18.09.13

  • Даунгрейд ForgeMultipart до 166 сборки из-за несовместимости с фреймами

15.09.13

  • Добавлен NEI_plugins

  • Удален CraftGuide

  • Добавлен рецепт с пластинами из Railcraft для чанклодера

14.09.13

  • Обновлен IC2 до 165 сборки

  • Обновлен Gravitation Suite

  • Возвращен Advanced Solar Panels

  • Удален из клиента ExtraCells

  • Обновлен GregTech до 4.03d

[spoiler=Changelog]

  • Fixed some things.

  • Improved Material Code.

[/spoiler]

12.09.13

  • Обновлен ProjectRed до 4.0.0.2

  • Обновлен ForgeMultipart до 167 сборки

  • Обновлен IC2 до 158 сборки

[spoiler=Changelog]

  • trade-o-mat: fix missing effects in infinite mode

  • canner: implement some of the processing logic, still highly wip

  • sprites: update mfe and mfsu

  • change Storage Block "Emit redstone if full" from energy >=  100%   to  energy >=100% - maxoutput*20...  prevent redstone bounce

  • nano saber: fix damage

[/spoiler]
Обновлен GregTech до 4.03c
[spoiler=Changelog]

  • Fixed Blast Furnace Requirement for certain Materials. I had a small Typo causing all possible Materials to be Furnace compatible.

  • Added a Config inside the GregTech.lang to enable it. Set it to true if you have other GT Language Files. That is only because if I change the Default Name of something, it will not recognize the Default to be changed.

  • Added Steel and TungstenSteel Tools.

[/spoiler]

09.09.13

  • Поставлен ProjectRed

  • Обновлен IC2 до 151 сборки

[spoiler=Changelog]

  • energy net: implement better caching

[/spoiler]

  • Обновлен GregTech до 4.03b

[spoiler=Changelog]

  • Fixed that small Loop in the Stainless Steel Chain.

  • Improved the Handling of other Mods Tools, if Plates are available. The System is now much more generic and can scan for Tools, which use any kind of Sticks (I doubt any other Mod aside from Infitools (does that still exist?) uses other Sticks than Wooden ones, but still).

[/spoiler]

08.09.13

  • Обновлен IC2 до 150 сборки

  • Обновлен Redstone In Motion до 2.1.0.2

[spoiler=Changelog]

  • translocators now render their labels on their sides

    • label foreground is 16 icons for 16 dyes

    • label background indicates "public" , "private to self" , and "private to other"

    • labels by default should support colourblindness by position and shape of dye icons and pattern of background

  • support for ChickenBones / Forge Multipart blocks (non-Immibis microblocks, ChickenBones wireless redstone, etc.) added

  • added new ComputerCraft commands

    • anchored_move ( 3 ) == move ( 3 , false , true )

    • check_anchored_move ( 3 ) == move ( 3 , true , true )

    • unanchored_move ( 3 ) == move ( 3 , false , false )

    • check_unanchored_move ( 3 ) == move ( 3 , true , false )

  • strings in addition to indices now accepted for direction in ComputerCraft control

    • case does not matter: "negy" , "NEGY" , "NegY" , "negY" , etc. are all equivalent

    • 0 == "down" == "negy"

    • 1 == "up" == "posy"

    • 2 == "north" == "negz"

    • 3 == "south" == "posz"

    • 4 == "west" == "negx"

    • 5 == "east" == "posx"

    • EXAMPLE: peripheral . call ( "left" , "move" , "north" , false , true )

    • EXAMPLE: peripheral . call ( "left" , "anchored_move" , "posY" )

  • fixed a potential crash in CarriageRenderCache

  • x/y/z positions of tile-entity records are now updated before creating the tile entities

  • added more robustness to icon-retrieval functions for when minimap mods do stupid things

  • overhauled rendering of carriages and carriage drives to improve performance

    • carriages in-motion still have the issue with rendering transparency which will be fixed soon

  • prevented carriage blocks from wasting CPU time by receiving unnecessary updateEntity calls

[/spoiler]

07.09.13

  • Обновлен Applied Energistics до rv13.b

[spoiler=Changelog]

  • AE now ignores ISpecial for extracting items ( still uses special inter behavior. )

  • Fixed Wrench behavior with some blocks.

  • Fixed some weird coloration on red terminals.

  • Missing Languages

  • Improved API Packaging

  • Increased NBT Storage in packets for terminal.

  • Crafting slot in Crafting Terminal no longe registers a double click as a third click.

  • Tweaked Storage Monitor Renderer.

  • Bunch of minor visual tweaks.

  • Fixed a crash caused by ISided returning null for accessible sides.

[/spoiler]

  • Обновлен ExtraCells до 1.3.9

[spoiler=Changelog]
1.3.9

  • Added ME Fluid Transition Plane

1.3.8

  • fixed crash

1.3.7

  • Import Bus now also connencts to pipes/accepts fluids directly from TiC faucet big_smile

  • Hopefully fixed TC bug

[/spoiler]

  • Обновлен IC2 до 144 сборки

[spoiler=Changelog]

  • fix NEI recipe glitch for Scanner and Replicator

  • ignore invalid fluid stacks while checking crafting recipes

  • reactor: fix dropping depleted fuel rods

  • reactor: fix missing energy output multiplier

  • Removed any usage of refined Iron, by turning the Forge Hammer Recipe by 90° and making it use regular Iron

  • Fixed just the Name of the insulatedTinCableItem reference

  • energy net: add some type asserts in the node ctor

  • nano suit: leave it at tier 2 as the most basic el. armor

[/spoiler]

  • Обновлен Railcraft до 8.0.2.0

[spoiler=Changelog]

  • INFO: Updated IC2 API to version 2.0.140.

  • CHANGE: "Dest=null" will match any routable cart without a destination.

  • CHANGE: Undercutter no longer "requires" a filter.

  • CHANGE: Posts now connect to Signs.

  • FIX: Fixed bug with Undercutter not replacing some blocks.

  • FIX: Fixed issues with Blast Furnace GUI while burning Coal Coke.

  • FIX: Creosote shouldn't burn forever.

  • FIX: Steam Turbine can output at 100% again.

  • FIX: Fix possible Fluid renderer crash if somehow a FluidStack was invalid.

[/spoiler]

  • Обновлен GregTech до 4.03a

[spoiler=Changelog]

  • Added Stainless Steel, you need to mic 6 Iron, 1 Nickel, 1 Chrome and 1 Manganese Dust to get 9 Stainless Steel Dusts, which can then be smolten at 2000 in the Industrial Blast Furnace.

  • Fixed Scrapbox compatibility finally

  • Fixed a ton of Recipes again.

  • All recipes that required refined iron no longer do so.

[/spoiler]

  • Обновлен TtyhMod до 1.0.4

[spoiler=Changelog]

  • Фикс выпадения голов

  • Переработана система добавления крафта

[/spoiler]

  • Обновлен ForgeMultipart до 161 сборки

  • Обновлен NuclearControl до 1.6.2c

  • Обновлен RedLogic до 56.1.0 - пока убрано, крашит сервер

06.09.13

  • Обновлен IC2 до 138 сборки

[spoiler=Changelog]

  • Adjusted the Tiers of Electric Tools, as there is the new Tier 2 pushing everything else one Tier up.

  • textures: new mfe and cesu textures

  • fix wrench inventory drops

  • cell: properly handle stack sizes > 1

  • cell: improve rendering, allow direct tank interaction through right clicking

  • lead ore: lower cluster size for worlgen by 1

  • miner: fix mining pipe collisions

  • fix texture colors

  • improve cable migration code

  • Add  Texures to Scanner,Replicator,PatternStorage

  • add migration code mfe -> cesu, mfsu -> mfe

  • Added: Recipes for the Lead Casings which I forgot.

[/spoiler]

  • Обновлен GregTech до 4.02i

[spoiler=Changelog]
4.02i

  • Added Tungstensteel Fluid Pipes, which can carry 960 Liters per tick.

  • Added 3 new Books.

  • Fixed a few Experimental related Crafting Recipes (Tin Wires)

4.02h

  • Fixed Pipe Rendering.

  • Added the Redstone Lamp I always wanted to add, but wasnt able to, due to whatever the fuck the Minecraft Lighting System has Problems with.

  • Said Lamp can be colored like every other GT Machine.

4.02g

  • Fixed some Pipe related Stuff

  • Added Wool Covers (rightclick with Carpets)

4.02f

  • Added Item Pipes made of Brass and Electrum. Stacks per second is the amount of Stacks one Pipe can move at max per Second.

  • Added large variants of every Pipe, which can carry twice as much Stuff as their smaller Version. The large Steel pipe can carry 480L per Tick (9600 per Second).

  • The Item Pipes work with a Pneumatic routing principle, meaning even if there is no Item going through a Pipe, alone the Pathfinding will add to the used capacity, so that all Pipes, which are having a lower distance to the finally chosen Target will add +1 transferred Stack. The Pipes work with all the normal Inventory insertion Methods unlike the stupid Buildcraft or Redpower Pipes, which need special Machines or API implementations for inserting Items. That means a simple Hopper or a Conveyor Cover are enough to interface with the System.

[/spoiler]

2

Re: Обновления ИК

Если, кому-то, интересно получить больше информации о GregTech:

Естественно, вся инфорамция на английском языке.
Первая ссылка - официальная "страничка" мода. Ветка форума очень большая, но если почитать пару десятков страниц(хотя бы с конца) можно найти всякие полезные фичи и информацию о том как работают те или иные механизмы. Так же в теме активно отвечает и пишет сам автор мода и Вы можете спросить у него что-то. Там же, автор, пишет когда появляется новая версия и небольшой список изменений